Programs & Games

Every game we design is built for real classrooms, real schedules, and real teachers.

Some are short and self-contained. Some unfold over longer sessions. Some take over an entire hall with dozens of students playing at once.

For the Classroom

Classroom Sessions

Short, hands-on games teachers can run in a class period.

These are compact, high-energy experiences designed to fit into regular timetables. Students work in small groups, take on roles, and make choices that shape what happens next.

The games are structured so thinking becomes visible through discussion, negotiation, and reflection.

Best Suited For

  • Single class periods
  • Concept introduction or consolidation
  • Mixed-ability classrooms

What Teachers Can Expect

  • Minimal setup
  • Clear rules and flow
  • Built-in moments for reflection
  • Flexibility to pause, extend, or adapt
For Teachers

Teacher-Led Workshops

Facilitator guides, lesson flows, prep lists.

These are designed for teachers who want to run game-based learning independently. We provide detailed facilitator guides that walk teachers through setup, pacing, and reflection.

The focus here is confidence and ease.

Best Suited For

  • Regular classroom use
  • Clubs and enrichment periods
  • Teachers new to game-based learning

What We Provide

  • Detailed facilitator guides
  • Rules and pacing help
  • Reflection prompts
Events

Mega Games & Events

Immersive, high-participation experiences for large groups.

Students play in teams, take on distinct roles, manage resources, solve problems, and respond to evolving challenges. The room stays loud, busy, and focused.

Mega games encourage collaboration at scale and create shared memories across classes.

Best Suited For

  • Camps and special days
  • Grade-level events
  • Interdisciplinary learning
  • School-wide experiences

Design Goals

  • Surface leadership and teamwork
  • Make systems thinking visible
Partnerships

School Partnerships

Pilot programs, custom game design, coaching.

For schools that want to go deeper, we work as learning partners. This can include piloting games, adapting games to your context, or co-designing new experiences.

Partnerships are collaborative. We listen, observe, and design with your constraints in mind.

Best Suited For Schools Exploring

  • Long-term game-based learning
  • Design thinking and systems thinking
  • Experiential approaches across subjects

Our Portfolio

Explore our collection of games and resources.

Download Portfolio PDF